Balloons Player Pack 1 Levels

To Bloons Level Guide

Bloons Player Pack 1 - level 1 to 20

Levels 1 to 20 | Levels 21 to 40 | Levels 41 to 50

Level 1 (Message Final)

The player has to meet a target of 92 bloons in order to complete this level. This level is pretty easy to overcome and a nice introduction to the game. All the player needs to do is to hit the pin bloon at the side of you at the bottom, it clears out everything except one and that is the one behind you, then with your next arrow hit the final bloon.

Level 2 (Blind Rage)

The player has to meet a target of 283 bloons in order to complete this level. We soon jump into not only a more complex screen, but a more complex method is needed to play this level. There are two ways to pass this level, either by firing your arrows at all the bomb bloons first and then clearing the remainder, or, alternately, keep aiming for pin bloons until you have some stray bloons left, finally get the boomerangs and finish the majority of the rest.

Level 3 (The Trinity)

The player has to meet a target of 18 bloons in order to complete this level. It is doubtful that even the well seasoned player will completely finish this easy looking level without a good helping of luck. Either aim just right of the top left hand corner of the black rubber walled square and allow the rubber walls to bounce your arrow around hoping you get the bomb bloon along the way, or you may wish to beat the level by aiming for the bottom left corner of the triangle itself, and that results in having the dart bounce over the bomb and hit the second and third corners, with this method, as long as you hit the bottom two corners before the bomb, you will pass.

Level 4 (Broken Heart)

The player has to meet a target of 50 bloons in order to complete this level. Once again one is depending a little on luck, but the easiest way to try to overcome this level is first to hit the cluster of bombs in the middle, then hit carefully the bombs on the bottom without hitting the ice, possible the hardest arrow to fire in this level as it is a shallow power/gravity ration, then hit any of the pin bloons, finally the last bloons of the heart are left, make another arc to hit all of them but the two on top.

Level 5 (Pop One)

The player has to meet a target of 32 bloons in order to complete this level. This level may take a couple of attempts to get it just right but all you have to do is pop the first mine bloon, but not shoot directly at its partner which sits at the side of it, or a combination of both. By getting the first bloon just in the correct place it will initiate a domino effect and take all the other bloons out at the same time.

Level 6 (Alot Going On)

The player has to meet a target of 58 bloons in order to complete this level. Once again you can pop most of the bloons on this level with just the first shot, and no real luck is involved as all you have to do is aim at any of the top line of pin bloons with the first arrow and once those have cleared and the Pac-Man is available firstly eat the one odd bloon, then the bomb one and presto, the screen is cleared.

Level 7 (Temple 2)

The player has to meet a target of 45 balloons in order to complete this level. This is one of those levels where the player has to acknowledge that settling for about 60% at the end of the level, just enough to pass, is about par for the level so any extra is a bonus, but not to be expected. All you can do really is aim to the screen right slightly while hitting the triple dart, then with the triple dart shot which follows, aim for the bigger pile on the left to clear as many as possible.

Level 8 (Narrow Escape)

The player has to meet a target of 20 bloons in order to complete this level. There is a little bit of sheer good marksmanship with the second shot, but initially hit the light saber bloon, which is the only one sitting to the right of the wall, then aim the second one to pass through the hole in the wall to hit the bomb/mine bloon which should clear all the remaining ones.

Level 9 (Slick Ribbon)

The player has to meet a target of 17 bloons in order to complete this level. The producers have given us some light respite as this level is fairly easy once you know what to do, which is simply to aim a full power shot through the regular set of bloons, then another full power shot through the ice bloons and all will clear from the screen, but the important parts are FULL power, especially with the ice bloons as they tend to have more resistance than regular ones.

Level 10 (In the Mine Shaft)

The player has to meet a target of 25 bloons in order to complete this level. Another fairly easy level, the important part being getting the correct arc to send the arrow above seemingly obvious shot of just hitting the mine and the aim a shot straight up so that it hits the mine from the top, the direction then taking it to the first wooden block and all the bloons will clear from the screen.

Level 11 (Champ Four)

The player has to meet a target of 95 bloons in order to complete this level. This is one of those levels where it is doubtful if you can actually clear the screen as it much depends on a large helping of luck to do that, however, clearing most of them isn't too difficult if you attempt it in this order. Firstly aim a kind of straight arc so that it hits the first triple dart bloon, but nothing more other than the few bloons which it has to clear to get to that triple dart one. There should then be two batches of bloons left on the screen so aim for the pin batch with your second shot and you will get the other triple dart with this shot, then aim for the other batch, if you come up just short of the 95 target just keep trying this method and you will eventually succeed in passing the level.

Level 12 (Have Fun)

The player has to meet a target of 52 bloons in order to complete this level. Continuing on the type of play in the previous level, again you are unlikely to be able to completely clear the screen. With the initial arrow fire it so that the arc just takes out the top three of the main clump but goes over the right hand wall and takes out those at the rear which are needed to get to a successful target score. The other shots need to arc into the main clump, taking out the pin bloons as a part of the path they take, this clump is very much just a matter of luck as to how many of them can be cleared although skill in correctly judging the varying arcs needed is invaluable.

Level 13 (Where to Start)

The player has to meet a target of 35 bloons in order to complete this level. One of the few levels which many players seem to have a lot of trouble with, although that is perhaps more a fact of only having one shot so it is more important to get the order played correct which is likely why the level has the name it has of "Where to start". With that shot, get the Pac-Man on the lower right of the screen, then with the Pac-Man go directly upwards to gobble those right hand bloons, go and get the pin up in the top row between the bomb and light saber, using the second Pac-Man, when it appears to eat the pin, then next eat the frozen light saber, then finally eat the normal light saber.

Level 14 (Pirate Ship)

The player has to meet a target of 65 bloons in order to complete this level. You have to be quick with the Pac-Men on this level, firstly popping the top one, then run down the left hand side of the rubber wall, enter the enclosed chamber by eating the one brown piece and then follow a path along the lower path of that chamber to pop the second Pac-Man with which double back to the outside by eating your way in a diagonal direction to the outside to eat the upper pin bloons, ignore what the pins are then doing and come back inside the chamber to eat the top row of bloons and as many of the brown bricks you can, meanwhile, the out part will have taken care of itself and the domino effect will clear them all.

Level 15 (Ats First)

The player has to meet a target of 37 bloons in order to complete this level. There are several ways to play this level, all of which are similar and only really the order of which shot to play in what order is the variable so try this one, and if you are having any trouble just switch the first couple of shots around. Using the first arrow, throw it over the bomb bloon so that it hits the pin bloons and then bounces back to hit the bomb, the second throw should hit the light saber which will help you clear that part of the screen, then the third arrow needs to hit the boomerang bloon, then throw the boomerang over so it comes back and hits the pile, finally with your last dart, get the last 2 bloons.

Level 16 (Sitting Pretty)

The player has to meet a target of 1 bloon in order to complete this level. This level is going to test your skill at gauging both arcs and ricochet angles other than which it is pretty much trial and error until you reach the standard needed to aim the one shot allowed to bounce off the right hand and lower rubber walls to finally hit the bloon, alternately you can try for the more direct route of aiming almost straight and trying to get the bloon with just one ricochet off the right hand wall.

Level 17 (Three Shots)

The player has to meet a target of 90 bloons in order to complete this level. You have three shots to complete this level and it is fairly easy given the correct power, which is almost full for the first too arrows and then less for the third, by hitting the first bomb bloon, then the second bomb bloon, then a straight arc to hit all the mines bloons which will take out any remaining ones from the main cluster on their way down..

Level 18 (Reload)

The player has to meet a target of 10 bloons in order to complete this level. It takes just a small helping of luck late in this level but you should do just fine by taking the dart bloons out one at a time and letting the one you throw then ricochet and hit one or more of the others, finally aim straight up and slightly to the left to fire above the screen and pop as many as possible of those remaining as the dart finds its way back down to the left of the wall.

Level 19 (Aim n Drop)

The player has to meet a target of 2 bloons in order to complete this level. This one looks easy, but it will surely test your arc calculating skills as it is possible to just clear the small walls and take out the two bloons you need, however, you can also try it by hitting the third rubber block from the center in each direction if this proves to be any easier for you.

Level 20 (Gotta Pop Em All)

The player has to meet a target of 44 bloons in order to complete this level. Another one of the frustrating "one shot" levels but can be done once you know to use that shot to hit the top of the orange bloon just below the light saber, but enough to actually pop the light saber at the same time, the others will clear with the domino effect including the mine one which will be hit by one of the pin bloons after popping.

Levels 1 to 20 | Levels 21 to 40 | Levels 41 to 50